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Old Aug 20, 2005, 12:54 AM // 00:54   #21
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Quote:
Originally Posted by OverlordTyrael
I don't know why you would think Tiger's Fury is bad for PvP when just about any halfway decent Axe W/R is running it...
Because it costs 10 energy and you need to invest points into beast mastery =( . Also, why you'd be running W/R in the first place is beyond me.

Edit: And yes, you're correct calib. I'm very opinionated .

Last edited by Eonwe; Aug 20, 2005 at 12:57 AM // 00:57..
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Old Aug 20, 2005, 12:57 AM // 00:57   #22
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Quote:
Originally Posted by Eonwe
Because it costs 10 energy and you need to invest points into beast mastery =( . Also, why you'd be running W/R in the first place is beyond me.
Haha, see? ^_^
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Old Aug 20, 2005, 02:17 AM // 02:17   #23
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You can run a W/R in PvP since its really not worth it to dump extra points into strength. Generally 8+1 Strength is fine. So a warrior usually has lots of extra attribute points, and sometimes people run W/R for spirits. Definitely designed to be tailored to a team though.

And yeah, Tiger's Fury is garbage on a Warrior.
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Old Aug 20, 2005, 03:38 AM // 03:38   #24
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Let's kill or be killed in 8 seconds or less shall we? ^_^

12+1+3 Axe Mastery
12+3 Strength

W/N

Penetrating Blow
Eviscerate {E}
Axe Rake
Executioner's Strike
Frenzy
Sprint
Plague Touch
Res Signet

This build for warrior skills primary is probably the most devastating you're ever gonna get for damage. Is it worth the loss in hp? Sure, if what they say is true and you don't get attacked immediately... I would never use this build though since for some odd reason, I get attacked and even with monk help, get ripped asunder... People don't seem to give a strong enough generality...
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Old Aug 20, 2005, 06:19 AM // 06:19   #25
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Everyone is saying take frenzy. In random arenas you will get owned. I love watching noob warriors using frenzy on my backside as Im hacking their monk. Kick in gladiators defense for a few secs, let them screw themselves over a bit, then unleash with a galrath slash, final thrust, and pure strike. The monk cant even save a warrior that stupid.
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Old Aug 20, 2005, 06:25 AM // 06:25   #26
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Thanks much everyone for all the killer information.

[Edit] And a special thanks to Calibretto_9, NIB, Man With No Name and Nick The Nicker for the kick ass build info.

Last edited by Faerune Morrowind; Aug 20, 2005 at 06:48 AM // 06:48.. Reason: Misprint
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Old Aug 20, 2005, 07:14 AM // 07:14   #27
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W/Me Using an Axe with Blackout and Eviscerate works wonders. Also there's the good ol' KD/AS Warrior with a hammer.
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Old Aug 20, 2005, 07:50 AM // 07:50   #28
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Quote:
Originally Posted by Dyzfunctioned
W/Me Using an Axe with Blackout and Eviscerate works wonders. Also there's the good ol' KD/AS Warrior with a hammer.
I never thought of running a W/Mes build before, it seems that could really shut down some casters.

As for the KD/AS hammer build I do love the chain KD aspect along with the nice burst damage AS.
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Old Aug 20, 2005, 08:08 AM // 08:08   #29
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Quote:
Originally Posted by Eonwe
Because it costs 10 energy and you need to invest points into beast mastery =( . Also, why you'd be running W/R in the first place is beyond me.

Edit: And yes, you're correct calib. I'm very opinionated .
For my build, I run another skill that not many people use called Warrior's Cunning as well as Tiger's Fury. I have a zealous axe haft on my secondary switch weapon as well to power the tiger's with itself, along with glad's set. At full morale, I have 30 energy.
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Old Aug 20, 2005, 08:10 AM // 08:10   #30
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Quote:
Originally Posted by Nick The Nicker
i have a few builds


Attributes: (cost)
Hammer Mastery: 12 (97)
Smiting Prayers: 12 (97)

Skills:
1) Signet of Judgment (availability) (elite) - (0,2,30) Target foe is knocked down. That foe and all adjacent foes take 65 holy damage. This is an elite skill.

2) Mighty Blow (availability) - (7a,0,0) If this attack hits, you strike for +24 damage.

3) Hammer Bash (availability) - (6a,0,0) Lose all adrenaline. If Hammer Bash hits, your target is knocked down.

4) Smite (availability) - (10,1,10) This attack deals 46 holy damage. If attacking, your target takes an additional 22 holy damage.

5) Holy Strike (availability) - (5,34,15) Target touched foe takes 46 holy damage. If knocked down, your target takes an additional 22 holy damage.

6) Symbol of Wrath (availability) - (15,2,30) For 5 seconds, foes in this location take 27 holy damage each second.

7) Judge's Insight (availability) - (10,2,10) For 18 seconds, target ally's attacks deal holy damage and have +20% armor penetration.

8) Balthazar's Spirit (availability) - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.

The point of this build is damage. Smiting is your main source, and the hammer is to assist. Start off with Balthazar, then Insight to cover. Build up your adren (feel free to cast smite against any melee opponents). When your adren is up, use wrath/signet/holy strike/bash/mighty blow. Thats your main combo, try and hold back until they are all ready, otherwise just aim for a quick knockdown/holystrike combo (smite/knockdown/holystrike against melee).
There is a MUCH easier and much faster way to use holy strike in a combo. Although I'm not allowed to say what it is, I can tell you that it will do about 200 damage in 5 seconds .
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Old Aug 21, 2005, 01:21 PM // 13:21   #31
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Quote:
Trash Beserkers Stance and use Frenzy. Beserkers won't let you adrenaline spike and its cooldown sucks. Don't be afraid of the 2x damage, it just takes skill to know when you can get away (rather often actually) and when you can't.
And then take 200dmg from putrid? 2 putrids and you are dead? Remember, you are a warrior and you will be standing next to the enemy corpse once you kill him/her. And i dont know if eoe does double dmg too. If eoe does double dmg too, then frenzy is very bad IMO. Frenzy isnt that godlike. And with qz(which almost always someone is using it, either enemy or ally), berseker stance gets really low cooldown. Anyway, most warriors go with tiger and a spirit(fertile, eoe, etc) nowdays.

Quote:
And always go for 16 weapon mastery.
Most of the time, its better to get a bit lower and use some skills from the secondary prof(especially spirits). But it depends on the build of the team. Obviously, if your team only wants you to do dmg, 16 axe mastery increases your dmg.

Quote:
In my opinion, Tiger's Fury is looked down upon because of the 10 energy cost.
Use zealous haft. Then, tiger's fury will actually pay for its cost(by having it always up, thus attacking faster, thus gaining more energy).

@Nick The Nicker

You are using so many wrong skills, i really dont know where to start.
A warrior shouldnt use smiting enchantments on himself. You should have an ele/mo casting smiting enchantments on the warrior. Healing breeze? Reversal? Mending? Plz.

Quote:
I never thought of running a W/Mes build before, it seems that could really shut down some casters.
Axe warrior with blackout+echo(or just blackout and do a bit more dmg). You leave the enemy spellcasters without any skills for 20-24 consequtive secs. You wont be doing that much dmg, but having 1 less healer monk for 24secs, is usually enough for your allies to kill some other enemy. Then again, you can shutdown a priest better with a mesmer or ranger. Still, axe warrior with blackout is fun to use.

Last edited by NIB; Aug 22, 2005 at 07:57 PM // 19:57..
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Old Aug 21, 2005, 03:55 PM // 15:55   #32
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Disruption > Killing in most situations.

Why you may ask? What's easier to do when the enemy has backup? Being able to shut down an enemy's capabilities is more than equivalent to killing them. An enemy shut down is just a dead corpse running around of no use to their team.

Then their team is out trying to remove all the problems that enemy is experiencing, whether it be blind/hex on a warrior or backfire/dazed on a fellow caster. That means the enemy is using less resources defending themselves or attacking you.

Blackout is probably the MOST DEVASTATING thing a W/Me will carry because there's no counter to it. Outside of interruption or energy denial, the smart warrior will carry an energy manager of some sort and blackout a caster for the precious 20+ seconds he needs to help his team. 20s. is WAAYYY too long for anyone to be out of a fight. You can't remove hex or purge or mend someone getting devoured by Blackout so yeah, you're toast...
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Old Aug 22, 2005, 07:23 PM // 19:23   #33
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Quote:
Originally Posted by NIB
Axe warrior with blackout+echo(or just blackout and do a bit more dmg). You leave the enemy spellcasters without any skills for 20-24 consequtive secs. You wont be doing that much dmg, but having 1 less healer monk for 24secs, is usually enough for your allies to kill some other enemy. Then again, you can shutdown a priest better with a monk or ranger. Still, axe warrior with blackout is fun to use.
So what exactly should I run on my W/Mes build?

Blackout+echo and the mainstay skills like sprint, frenzy / berserker stance , eviscerate, etc.
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Old Aug 22, 2005, 07:26 PM // 19:26   #34
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I brainstormed a nice no energy use axe warrior if you're interested. I didn't playtest it or experiment with it though. I filled up my 4 character slots and don't feel like deleting any. If you want the build, I can post it here later.
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Old Aug 22, 2005, 07:35 PM // 19:35   #35
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Quote:
Originally Posted by TheGreatBoo
I brainstormed a nice no energy use axe warrior if you're interested. I didn't playtest it or experiment with it though. I filled up my 4 character slots and don't feel like deleting any. If you want the build, I can post it here later.
I would like to try out your no energy build.
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Old Aug 22, 2005, 07:39 PM // 19:39   #36
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Ok, then I'll finalize it and type it up later tonight. Post here after you're done experimenting with it, and tell me how it did.
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Old Aug 22, 2005, 08:47 PM // 20:47   #37
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1 problem with blackout, is that it blocks your skills too. So you arent getting any adrenaline while you are blackouted(and i think that you even lose whatever adrenaline already have). Echo is an elite, so you cant bring eviscerate too. Try this build:

Berseker stance
Dismember
Axe rake
Distracting blow
Sprint
Echo
Blackout
Res sig

It would be nice to get some ally of yours to slow your target cause your target will always run away once you blackout him/her. Alternative, you can build adrenaline up first(to use dismember and rake so that you can cripple the enemy) and then blackout the enemy. Or even cast sprint in advance(get next to the enemy and cast sprint, echo, blackout).

Also you can go me/wa. You will be doing less dmg, but you will be able to blackout a lot more often(bigger energy pool/regen).
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Old Aug 23, 2005, 02:09 AM // 02:09   #38
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No energy warrior build:

Bear with me here, this is just a markup. I have not done any playtesting, and its straight from the drawing board to play. Good luck with it, and feel free to change some stuff around.

Warrior/Monk

Skills:
1.Axe Rake / Axe Twist
2.Battle Rage{E}
3.Dismember
4.Disrupting Chop
5.Executioner's Strike / Penetrating Blow
6.Retribution / Holy Veil
7.Rush
8.Strength of Honor

Points:
Well you know what to do here. Whatever you think works, go with that.

Playstyle:
It's pretty obvious really. Put up the two enchantments first. You could bring retribution, but generally warriors aren't targeted first. On occasion though, they are the target of hexes though, to slow their damage dealing capabilities. Holy veil will at least slow the hexes. Basically this is a point and click chop build. The only combo is dismember, axe rake/twist. Not alot to say about it here. Hope all goes well with it.
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Old Aug 23, 2005, 09:36 AM // 09:36   #39
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TheGreatBoo, you are off topic since he asked for a wa/me blackout build. Also sprint is better than rush and distrupting blow is slightly better than chop(i explained why earlier in this thread). Retribution/holy veil are useless on a warrior. A wa/me cant use strength of honor(and i dont think its good, even for a wa/mo). And axe twist is inferior to axe rake(most of the time).

I know that you are trying to do a no energy build, but what is the purpose of this build? Where and why would someone use such a build?
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Old Aug 23, 2005, 02:11 PM // 14:11   #40
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Quote:
Originally Posted by NIB
TheGreatBoo, you are off topic since he asked for a wa/me blackout build. Also sprint is better than rush and distrupting blow is slightly better than chop(i explained why earlier in this thread). Retribution/holy veil are useless on a warrior. A wa/me cant use strength of honor(and i dont think its good, even for a wa/mo). And axe twist is inferior to axe rake(most of the time).

I know that you are trying to do a no energy build, but what is the purpose of this build? Where and why would someone use such a build?
I'm not off topic, read the title of the thread, and I asked if he wanted the build, and he said yes. Secondly, I posted that it was a W/MO. Read instead of assuming that its whatever you posted previously and that all builds have to follow that. Also, when I post that its a 0 energy build, that means that you're not going to be using energy, so don't post about skills that use energy. I'm not sure of its purpose to be honest. I initially planned on making several builds for different professions for anti-spirit spam, but was cast offtrack, and decided to build a no-energy warrior. Like I have posted above, I know nothing about its ability in pvp, and did not say "LoOk aT this 1337 BuIlD OMGZZZZ". Instead I decided to give it to someone else to playtest and possibly improve.
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